Instead of reading the old, and somewhat difficult, article by David Goldberg, you can now browse a simpler guide to what programmers should know about floating point arithmetic. This new guide has a the basic explanations and contains links to references, including Goldberg’s article, for those who want to delve deeper.
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I'm a software developer focusing on high-performance computing and visualization in scientific programming. I work mostly in IDL, but occasionally use C, CUDA, and Python.
I currently work for the National Center for Atmospheric Research (NCAR) at the Mauna Loa Solar Observatory. Previously, I worked for Tech-X Corporation, where I was the main developer for GPULib, a library of IDL bindings for GPU accelerated computation routines.
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