Archive for June 20th, 2008
Daily Archive
Friday, June 20th, 2008
Smoothed LIC texture
While producing some flow visualizations lately, I've found that smoothing a random texture gives less pixellated looking result than using a purely random texture. I added a texture keyword a while ago so that a common texture could be used for several LIC images, but now I've discovered that playing around with the texture [...]
